Understand how player damage is calculated in TFT Set 17.
| Stage | Damage |
|---|---|
| Stage 1 | 0 Damage |
| Stage 2 | 2 Damage |
| Stage 3 | 6 Damage |
| Stage 4 | 7 Damage |
| Stage 5 | 10 Damage |
| Stage 6 | 12 Damage |
| Stage 7 | 17 Damage |
| Stage 8 | 10,000 Damage |
| Units | Damage |
|---|---|
| 1 Units | + 1 Damage |
| 2 Units | + 2 Damage |
| 3 Units | + 3 Damage |
| 4 Units | + 4 Damage |
| 5 Units | + 5 Damage |
| 6 Units | + 6 Damage |
| 7 Units | + 7 Damage |
| 8 Units | + 8 Damage |
The mechanic of receiving damage in Teamfight Tactics is based on a very simple, additive mathematical formula. When you lose a round, you lose Health Points (HP) according to the following equation:
Damage Received = Base Damage (Stage dependent) + Surviving Enemy Units (1 damage each)
If you are in Stage 4 (Base damage = 7) and you lose the fight, and 3 enemy units remain on the board (Unit damage = 3), you will receive a total of 10 damage ($7 + 3 = 10$).